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 Ranger Revamp coming

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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

Character sheet
Character Name: Alaric

Ranger Revamp coming Empty
PostSubject: Ranger Revamp coming   Ranger Revamp coming EmptyThu Jun 10, 2010 5:17 pm

Great news, guys! We are
close to getting the Ranger revamp out to the TestLive servers. Similar
to what we had done with some of the previous revamps, we decided to get
a bit of a preview out to you guys to familiarize yourselves with these
changes before we open the gates.

Keep in mind this is a very extensive revamp (and many changes are
intertwined), so please take the time to dig into the entire post before
making comments.

Overview

When we went through and compiled all the feedback we received about
Rangers, we saw a trend emerge where the feedback could be generally
traced back to fundamentals of how the class played and felt on the
battlefield, rather than any specific power concerns with this or that
feat (that couldn’t be similarly traced back).

Therefore, we embarked on a very thorough revamp that touched a lot of
the core elements of the class, as doing anything less than tackling
these core issues wouldn’t really address the feedback given by you
guys, the players. Here are the major points we pulled out of the
feedback:

  • Create more tactical choice during a fight (especially in the
    “heat of the moment”).
  • Increase the Ranger’s mobility during fights
  • Reduce the number of weapons the ranger needs to collect and use
    (aka the “Weapon Swap” issue)
  • Empower melee, without detracting from range and players who didn’t
    really use melee

There were a lot of changes, both large and small that were made in the
spirit of this feedback. In very high level terms, the revamp does the
following things:

  • Fundamentally changes how combos work for the ranger
  • Replaces the static concept of a “stance” with a more dynamic
    mechanic called Advantages
  • Expands the options and opportunities afforded to Rangers with
    traps.
  • Unifies many of the weapon types, and some of the combos (where it
    made sense).

Bow v Crossbow

As part of the revamp, the first thing we looked at was the differences
between bows and crossbows, and how those differences impacted the build
and spec choices for Rangers. We decided, for a number of reasons, to
go ahead and remove the gameplay differences between bow and crossbow.
This includes normalizing the weapon speed and animations so they are
the same, and also abilities that previously required a bow or crossbow
may now be used with either. Buffs that buff one, will also buff the
other. The first thing Rangers should notice is that this greatly
increases build options, and the usefulness of cross-tree feats.

One big piece of the feedback we received from the community was that
Rangers felt they didn’t have enough weapon slots to accommodate all the
different weapons they cared about. So this change was also made as
part of addressing that feedback.

Also interesting to note that in itemization terms, the Ranger is the
only class with combos and abilities for ranged weapons. Given that bows
and crossbows need to drop from encounters, it’s pretty apparent that
having half the class care only about one or the other creates a
situation of extremes where there would either be loot rot, or the
ranger would never see the weapon type his spec used. Removing the
difference between bow and crossbow also increases opportunities for
rangers to see useful drops, and also raids and groups to see more drops
get used.

In general with the Revamp, we felt there was more interesting ways to
tap into character customization and creating meaningful differences
based on feat and build choices, rather than weapon type.


Trap Enhancements

We felt traps were a core part the Ranger identity. Therefore, we have
added a number of feats in both trees that improve the various aspects
of traps, or add additional effects to all traps. Given the buffs to
traps that players can obtain in the trees, we decided to move Leghold
Trap to be a feated ability (low in the tree) rather than an innate
ability. This is simply to represent its power at a “maxxed out” state.
Fire trap is now the innate trap.

New Mechanic - Advantages

Advantages are abilities that confer a short term buff and share a
cooldown. This creates the effect of being entirely exclusionary. There
are feat options to improve all Advantages, as well as feat options to
pick up new ones. Because they share a cooldown, we were able to make
them quite powerful because of the Ranger can’t simply click them all at
once. We designed them to deliberately be situational, and this creates
a choice and the Ranger can then use them to be responsive to what’s
going on during his fights.

Since we removed the stances, the overall power increase attributed to
the stance was moved to either being innate or rolled up into the budget
for the Advantages

New Mechanic – Upper/Lower Attack Bonus

As I mentioned in the overview, as part of the revamp we fundamentally
changed the way combos operate for the ranger. To this end, we have
created a “build your own combo on the fly” style behavior for
Ranger combos. We felt this creates the best, most tactical, most
mobile, and most fun experience for Rangers given how players interact
with the class.

Here is how combos will now work for the Ranger:

  • All combos granted to the ranger are now “naked finishers” (0
    stage combos)
  • Upper and Lower directional attacks now apply an Upper Attack Bonus
    or a Lower Attack Bonus buff, that is “read” by the combo.

    • All
      Upper directional attacks (UR, UL, U) apply the Upper Attack Bonus
    • All Lower directional attacks (LR, LL) apply the Lower Attack Bonus
    • These bonuses are the same regardless if whether they are applied
      by a melee or ranged directional attack.
    • The Attack Bonus buffs last for 6 seconds after striking a target,
      to prevent pre-loading.
    • Upper and Lower bonuses do not stack with themselves. (they merely
      get re-applied). This means at most, a Ranger can have one Upper Attack
      Bonus and one Lower Attack Bonus active at any time.

  • When a combo is performed, it “reads” the presence of these buffs
    to create improved damage or additional effects on the combo.


    • Note this means a ranger can perform directional attacks before he
      chooses the finisher to apply.

  • Finishers can be applied after 0, 1 (Upper or Lower) or 2 (Upper
    and Lower) directional attacks

So as an example, consider the combo Bleeding Puncture. It is offered to
the player as a simple click combo with no stages. When it is
activated, it checks (and removes) any Upper/Lower Attack Bonus buffs
present on the character. The Upper Attack Bonus increases the duration
of the bleed. The Lower Attack Bonus increases the damage dealt by the
bleed. Other combos have different bonuses for the Upper and Lower
Buffs.

So, a player can simply press Bleeding Puncture and it fires. Or, a
player could swing is sword with LL (applying the Lower Attack Bonus
buff), swap to his bow and hit Bleeding Puncture. In this case the
Bleeding Puncture removes the Lower Attack Bonus buff and its bleed does
more damage.

In short, any combination of melee/ranged directional attacks (up to 1
Lower and 1 Upper buff present at the same time) may be used to power
any melee or ranged “combo/finisher.” And this is how the Ranger can
build his own combos on the fly.

This system applies to all “combos” the Ranger may obtain, and anything
in the section below noted as a “combo” implies the above system is
used.












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Feats and Abilities

Core Combos and Abilities

If it’s not in the list below, it’s been removed.

Core Ranged Combos

  • Armor Ripper – Debuffs target with -10% Invulnerability to
    Slashing/Piercing/Crushing/Poison damage types. Upper Attack Bonus adds a
    physical torment effect. Lower Attack Bonus adds a damage debuff
    effect.
  • Bleeding Puncture – No significant changes from Live. Upper Attack
    Bonus increases the duration of the bleed effect. Lower Attack Bonus
    increases the damage dealt by the bleed attack
  • Penetrating Shot – This is a high DPS shot. Upper Attack Bonus
    decreases the cooldown. Lower Attack Bonus increases the damage dealt.
  • Pin Down – No Significant changes from Live. Upper Attack Bonus
    increases the duration of the snare effect. Lower Attack Bonus increases
    the power of the snare.
  • Quick Shot – This is a “quick” low cooldown DPS shot. Upper Attack
    Bonus and Lower Attack Bonus both increase the damage dealt.

Core Melee Combos

  • Cripple – No significant changes from Live (it roots the
    target). Upper Attack Bonus increases the duration of the root effect.
    Lower Attack Bonus increases the damage dealt
  • Deft Stabs – This is now a core DPS melee combo. Upper Attack Bonus
    and Lower Attack Bonus both increase the damage dealt.

Other Core Abilities

  • Advantage: Focused Fire – No change from Live, other than buffs
    melee in addition to range. Focused Fire is now in the Advantage System.
  • Fire Trap -- No significant change from Live (we increased in the
    duration), and its now innate

Trap Feats

In this section I have pulled out the feats that either grant a trap,
or buff all traps in some way.


Waylayer

  • Ability – Booby Trap (Row 4) – No change from live
  • Rapid Trapping (Row 6) – Reduces the cooldown of all traps by 3
    seconds per point
  • Exhausting Traps (Row 7) – Trapped foes lose mana and stamina over
    time.

Sharpshooter

  • Master Trapper (Row 3) – Trapping a foe grants the ranger a
    short term boost in damage.
  • Ability – Leghold Trap (Row 4) – No significant changes from Live
    (other than it’s now a feated ability). Points invested increase the
    duration.
  • Clever Trapping (Row 6) – Increases the number of targets affected
    by the ranger’s traps

Advantage Feats

In this section I have pulled out the feats that either grant an
advantage, or buff all advantages in some way.


Waylayer

  • Furtive Attacks (Row 3) – After using any Advantage, the
    ranger's attacks generate 10% less hate for a short time
  • Ability – Advantage: Shattering Attack (Row 5) – Empowers the
    ranger's next attack to deal extra damage to their target. If the target
    is affected by the Physical Wrack effect spreads the effect to other
    nearby enemies.
  • Ability – Advantage: Absolute Precision (Row 5) – No significant
    change from live, except now it also adds Hit Rating in addition to
    Penetration Rating. Also, is now an Advantage.
  • Ability – Advantage: Recuperation (Row 6) – Restores stamina to the
    ranger's team.
  • Rending Strikes (Row 7) – After using any Advantage, the ranger's
    attacks inflict bleeding wounds on their target

Sharpshooter

  • Vigor (Row 3) – After using an Advantage, the ranger recovers a
    portion of their stamina
  • Ability – Advantage: Fire Attack (Row 5) – The ranger’s next attack
    deals extra fire damage and applies 2 stacks of Blistering Wounds
  • Ability – Advantage: Sharpened Weapons (Row 5) – Increases the
    ranger’s Armor Penetration and Penetration Rating
  • Ability – Advantage: Misdirection (Row 6) – Reduces the ranger’s
    threat towards their current target
  • Shred Armor (Row 7) – After using any Advantage, the ranger’s
    attacks have a chance to apply a Physical Torment to their target

Other Feats

These are the remaining feats, not listed above.


Waylayer Tree

  • Puncture (Row 1) – Adds a chance of inflicting a bleeding wound
    to all melee and ranged attacks
  • Ability – Concussive Blast (Row 2) – No change from live
  • Scatter Shots (Row 2) – Improves the Penetrating Shot combo by
    damaging foes in the area between the ranger and the target
  • Rapid Stabs (Row 3) – Decreases the cooldown of all melee combos
  • Close Quarters Combat (Row 3) – Increases the damage done from all
    melee combos
  • Evasive Action (Row 3) – No change from live, other than moved from
    row 7
  • Piercing Wounds (Row 4) – Improves the bleeding wounds inflicted by
    the Puncture feat
  • Barbed Arrows (Row 4) – Increases the damage dealt by the Bleeding
    Puncture damage over time effect
  • Quick Shots (Row 4) – reduces the cooldown of most ranged combos
  • Improved Evasive Action (Row 5) – No change from Live, other than
    moved from row 8
  • Ability – Pitch Pot (Row 6) – Throws flaming pots of pitch that
    explode and burn the area for a few seconds
  • Heavy Shots (Row 6) – Increases the damage of Quick Shot,
    Penetrating Shot, and Linebreaker, and increases the damage over time of
    Bleeding Puncture
  • Ability – Marked Target (Row 7) – No change from Live, other than it
    now affects both ranged and melee (so this feat now includes the old
    Marked for Death). Also, moved from Sharpshooter tree.
  • Adaptability (Row Cool – Ranger has a chance to gain the Lower Attack
    Bonus effect when performing the Upper Attacks.
  • Survivalist (Row Cool – Increases the ranger's Dexterity by a
    percentage of the ranger's Constitution.
  • Combo – Linebreaker (Row 9) – Minor changes from Live. Upper Attack
    Bonus increases the power of the knockback effect, and Lower Attack
    Bonus increases the damage dealt
  • Combo – Immolation (Row 9) – Minor changes from Live. Upper Attack
    Bonus increases the duration of the fear effect, and Lower Attack Bonus
    adds a fire DoT.

Sharpshooter

  • Weapon Specialization (Row 1) – Increases damage with ranged and
    melee weapons
  • Inner Focus (Row 2) – Increases the duration of the Lower Attack and
    Upper Attack Bonus effects.
  • Eagle Eye (Row 2) – Increases the range of bow and crossbow attacks
  • Shield Bash (Row 3) – This is a melee shield combo. Upper Attack
    Bonus adds a knockback effect. Lower Attack Bonus adds a snare effect.
  • Stealthy Strikes (Row 3) – Reduces hate generated by attacks
  • Master Sniper (Row 4) – Increases the damage of most ranged combos
  • Fancy Footwork (Row 4) – Increases Hit and Critical Damage ratings
    whenever the Ranger or a member of the Ranger’s team evade an attack or
    resist a spell.
  • Precision (Row 5) – Increases the ranger’s Hit and Critical Damage
    Ratings
  • Ability – Sulfurous Blast (Row 6) – This ability reveals any hidden
    enemies in the area, and places a DoT on them.
  • Deadeye (Row 6) – Passively increases Critical Rating and Fatality
    Rating
  • Swift Stride (Row 7) – Passively Increases ranger’s movement speed
  • Ability – Marked for Death (Row 7) – For a short time the ranger’s
    successful attacks grant a damage bonus which can stack up to 5.
  • Double Attack (Row Cool – Ranger has a chance to gain the Upper Attack
    Bonus when performing Lower Attacks
  • Nimble (Row Cool – Increases the ranger’s Dexerity by a percentage of
    itself.
  • Combo – Flame Barrage (Row 9) – Ranged combo that deals fire damage
    to the target. Upper attack bonus causes fire damage over time to the
    target and nearby foes. Lower Attack Bonus increases the damage dealt.
  • Combo – Incendiary Shot (Row 9) – Ranged combo that does fire damage
    and applies a fear effect to the target. Upper attack bonus increases
    the duration of the fear. Lower Attack Bonus adds a fire damage over
    time effect.

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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

Character sheet
Character Name: Alaric

Ranger Revamp coming Empty
PostSubject: Re: Ranger Revamp coming   Ranger Revamp coming EmptyThu Jun 10, 2010 5:17 pm

I'm going to watch for some crossbow recipes in preperation.
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Thiazi

Thiazi


Number of posts : 1909
Age : 42
Location : Vero beach FL
Registration date : 2009-02-09

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Ranger Revamp coming Empty
PostSubject: Re: Ranger Revamp coming   Ranger Revamp coming EmptyFri Jun 11, 2010 8:14 am

I posted this about hmm 1 or 2 weeks ago.
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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

Character sheet
Character Name: Alaric

Ranger Revamp coming Empty
PostSubject: Re: Ranger Revamp coming   Ranger Revamp coming EmptyFri Jun 11, 2010 9:46 am

Woops
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PostSubject: Re: Ranger Revamp coming   Ranger Revamp coming Empty

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