Core Combos and Abilities
If it’s not in the list below, it’s been removed or merged into one of the following.
Core Ranged Combos
•Armor Ripper – Debuffs target with -10% Invulnerability to Slashing/Piercing/Crushing/Poison damage types. Upper Attack Bonus adds a physical torment effect. Lower Attack Bonus adds a damage debuff effect.
•Bleeding Puncture – No significant changes from Live. Upper Attack Bonus increases the duration of the bleed effect. Lower Attack Bonus increases the damage dealt by the bleed attack
•Penetrating Shot – This is a high DPS shot. Upper Attack Bonus decreases the cooldown. Lower Attack Bonus increases the damage dealt.
•Pin Down – No Significant changes from Live. Upper Attack Bonus increases the duration of the snare effect. Lower Attack Bonus increases the power of the snare.
•Quick Shot – This is a “quick” low cooldown DPS shot. Upper Attack Bonus and Lower Attack Bonus both increase the damage dealt.
Core Melee Combos
•Cripple – No significant changes from Live (it roots the target). Upper Attack Bonus increases the duration of the root effect. Lower Attack Bonus increases the damage dealt
•Deft Stabs – This is the core DPS melee combo. Upper Attack Bonus and Lower Attack Bonus both increase the damage dealt.
Other Core Abilities
•Advantage: Focused Fire – No change from Live, other than buffs melee in addition to range. Focused Fire is now in the Advantage System.
•Fire Trap - No significant change from Live (we increased in the duration), and its now innate
Trap Feats
In this section I have pulled out the feats that either grant a trap, or buff all traps in some way.
Waylayer
•Ability – Booby Trap (Row 4) – No change from live
•Rapid Trapping (Row 6) – Reduces the cooldown of all traps
•Exhausting Traps (Row 7) – Trapped foes lose mana and stamina over time.
Sharpshooter
•Master Trapper (Row 3) – Trapping a foe grants the ranger a short term boost in damage.
•Ability – Leghold Trap (Row 4) – No significant changes from Live (other than it’s now a feated ability). Points invested increase the duration.
•Clever Trapping (Row 6) – Increases the number of targets affected by the ranger’s traps
Advantage Feats
In this section I have pulled out the feats that either grant an advantage, or buff all advantages in some way.
Waylayer
•Furtive Attacks (Row 3) – After using any Advantage, the ranger's attacks generate 10% less hate for a short time
•Ability – Advantage: Shattering Attack (Row 5) – Empowers the ranger's next attack to deal extra damage to their target. If the target is affected by the Physical Wrack effect spreads the effect to other nearby enemies.
•Ability – Advantage: Absolute Precision (Row 5) – No significant change from live, except now it also adds Hit Rating in addition to Penetration Rating. Also, is now an Advantage.
•Ability – Advantage: Recuperation (Row 6) – Restores stamina to the ranger's team.
•Rending Strikes (Row 7) – After using any Advantage, the ranger's attacks inflict bleeding wounds on their target
Sharpshooter
•Vigor (Row 3) – After using an Advantage, the ranger recovers a portion of their stamina
•Ability – Advantage: Fire Attack (Row 5) – The ranger’s next attack deals extra fire damage and applies 2 stacks of Blistering Wounds
•Ability – Advantage: Sharpened Weapons (Row 5) – Increases the ranger’s Armor Penetration and Penetration Rating
•Ability – Advantage: Misdirection (Row 6) – Reduces the ranger’s threat towards their current target
•Shred Armor (Row 7) – After using any Advantage, the ranger’s attacks have a chance to apply a Physical Torment to their target
Other Feats
These are the remaining feats, not listed above.
Waylayer Tree
•Puncture (Row 1) – Adds a chance of inflicting a bleeding wound to all melee and ranged attacks
•Ability – Concussive Blast (Row 2) – No change from live
•Scatter Shots (Row 2) – Improves the Penetrating Shot combo by damaging foes in the area between the ranger and the target
•Rapid Stabs (Row 3) – Decreases the cooldown of all melee combos
•Close Quarters Combat (Row 3) – Increases the damage done from all melee combos
•Evasive Action (Row 3) – No change from live, other than moved from row 7
•Piercing Wounds (Row 4) – Improves the bleeding wounds inflicted by the Puncture feat
•Barbed Arrows (Row 4) – Increases the damage dealt by the Bleeding Puncture damage over time effect
•Quick Shots (Row 4) – reduces the cooldown of most ranged combos
•Improved Evasive Action (Row 5) – No change from Live, other than moved from row 8
•Ability – Pitch Pot (Row 6) – Throws flaming pots of pitch that explode and burn the area for a few seconds
•Heavy Shots (Row 6) – Increases the damage of Quick Shot, Penetrating Shot, and Linebreaker, and increases the damage over time of Bleeding Puncture
•Ability – Marked Target (Row 7) – No change from Live, other than it now affects both ranged and melee (so this feat now includes the old Marked for Death). Also, moved from Sharpshooter tree.
•Adaptability (Row
– Ranger has a chance to gain the Lower Attack Bonus effect when performing the Upper Attacks.
•Survivalist (Row
– Increases the ranger's Dexterity by a percentage of the ranger's Constitution.
•Combo – Linebreaker (Row 9) – Minor changes from Live. Upper Attack Bonus increases the power of the knockback effect, and Lower Attack Bonus increases the damage dealt
•Combo – Immolation (Row 9) – Minor changes from Live. Upper Attack Bonus increases the duration of the fear effect, and Lower Attack Bonus adds a fire DoT.
Sharpshooter
•Weapon Specialization (Row 1) – Increases damage with ranged and melee weapons
•Inner Focus (Row 2) – Increases the duration of the Lower Attack and Upper Attack Bonus effects.
•Eagle Eye (Row 2) – Increases the range of bow and crossbow attacks
•Combo - Shield Bash (Row 3) – This is a melee shield combo. Upper Attack Bonus adds a knockback effect. Lower Attack Bonus adds a snare effect.
•Stealthy Strikes (Row 3) – Reduces hate generated by attacks
•Master Sniper (Row 4) – Increases the damage of most ranged combos
•Fancy Footwork (Row 4) – Increases Hit and Critical Damage ratings whenever the Ranger or a member of the Ranger’s team evade an attack or resist a spell.
•Precision (Row 5) – Increases the ranger’s Hit and Critical Damage Ratings
•Ability – Sulfurous Blast (Row 6) – This ability reveals any hidden enemies in the area, and places a DoT on them.
•Deadeye (Row 6) – Passively increases Critical Rating and Fatality Rating
•Swift Stride (Row 7) – Passively Increases ranger’s movement speed
•Ability – Marked for Death (Row 7) – For a short time the ranger’s successful attacks grant a damage bonus which can stack up to 5.
•Double Attack (Row
– Ranger has a chance to gain the Upper Attack Bonus when performing Lower Attacks
•Nimble (Row
– Increases the ranger’s Dexerity by a percentage of itself.
•Combo – Flame Barrage (Row 9) – Ranged combo that deals fire damage to the target. Upper attack bonus causes fire damage over time to the target and nearby foes. Lower Attack Bonus increases the damage dealt.
•Combo – Incendiary Shot (Row 9) – Ranged combo that does fire damage and applies a fear effect to the target. Upper attack bonus increases the duration of the fear. Lower Attack Bonus adds a fire damage over time effect.