Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: Guild Wars 2 Mon Oct 11, 2010 2:44 pm | |
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Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: Re: Guild Wars 2 Tue Oct 19, 2010 4:20 pm | |
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Thrym
Number of posts : 1277 Age : 42 Location : Louisville, Ky Registration date : 2009-02-10
Character sheet Character Name: Seum
| Subject: Re: Guild Wars 2 Thu Oct 21, 2010 11:07 am | |
| I only watched about the first five minutes so far but it did confirm that the visual styling of this game is bad ass. I love the realistic figuring and impressionistic sequences in the combat and world. I fucking hate bioware for going cartoon with SWTOR and not a presentation like they have here. Why is there no perfect game?
I don't think there's an mmo on the planet that won't have 'fetch' quests, so I'm not surprised or going to let it stop me from trying this game. I'm glad Oscar dropped in with misleading information so I could reinitiate blue balls for this game. | |
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Thrym
Number of posts : 1277 Age : 42 Location : Louisville, Ky Registration date : 2009-02-10
Character sheet Character Name: Seum
| Subject: Re: Guild Wars 2 Fri Apr 15, 2011 11:19 am | |
| A write up by ten ton hammer revealed that this game will have no open world pvp or race based conflict, so charr and human will group together openly for example and thus charr vs charr will be permitted in WvW game matches.
I don't care so much about the charr v charr, but sounds like they are doing their best to establish as much hand holding as possible. | |
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| Subject: Re: Guild Wars 2 | |
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