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 40k Dark Millennium Online Rumors/Info

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Thiazi

Thiazi


Number of posts : 1909
Age : 42
Location : Vero beach FL
Registration date : 2009-02-09

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40k Dark Millennium Online Rumors/Info Empty
PostSubject: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyFri Oct 14, 2011 7:16 am

Game Design Notes:
Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.
Vigil is doing 90% of the work. Most of the shared work load is art, and animation.
Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)
Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.
Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.
Revision to what I was told by the rep, is that Spring 2012 is unlikely... maybe for more announcements on the game's progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.

Class related notes:
Races broadly put into forces of "Order" and "Disorder" similar to 40K World-wide campaigns.
The "spacemarine" is a class, with a chaos counterpart.
Tactical, heavy, assault as specialties.
Each class starts as something familiar, and through progression changes.Ie. Scout to Marine
Other classes include: psyker, techpriest, and assassin
The assassin starts as a guardsman-esque character.
Chaos have similar counterparts, cultist themed.
Instead of an assassin, think demon host.
Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)
Ork class rundown: Nob, mekboy, runt herda, mad dok
Eldar class rundown: Scorpion, Avenger, Warlock, Reaper
Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the 'faceless' races as NPCs, though I suspect you won't be getting quests from the Swarmlord!)
60 character levels.

Gameplay related notes:
A crashed space hulk will be one of the zones.
Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.
Expect several instanced missions much like WoW, as well as open world.
It will include instanced & open world pvp.
Players will be able to dual weild things like pistols and melee weapons... yes that means two chain swords.
The featured chapter is Black Templars. (As evidenced by the banner art)
The featured chaos god is Khorne, at least for playable
Word Bearers will also take a major role in the Playable chaos faction
Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)
Possible shooter/RPG mode controls, like StarTrek Online.
Third person action, plays like Gears of War/Space Marine mixed together for shooting.
Melee is more like Space Marine/Darksiders, with the target lock on.
Blocking melee attacks is a maybe, sheilds may be NPC only.
NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.
Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.
Environments range from snowy mountains, to the innards of a crashed space hulk... from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids... from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda.... from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.
Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.
Left mouse uses the weapon in your character's left hand, Right mouse uses the weapon in your character's right hand. Rather cool mechanic.
All abilities have a cooldown... No spamminh your "3" key like most MMOs. This will likely annoy WoW diehards. This pleases me.
Melee combos - dual weilding gives new moves
There is sprinting.
"Guilds" will be present.
Team/party/squad size is 5
"Raid" size is 50... subject to change.
Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.
Weapons rarely get to take full advantage of their range when inside... lots of cover and turning corners, it's very dynamic.
Hero classes are possible, unlocked once you get a character high enoigh level.
Imperium: Grey Knight
Chaos: Chaos Sorcerer
Ork: 'Ard boy or Weird boy
Eldar: Farseer
Hero classes will begin at higher level...
Likely 40.

A player progressing as a marine will do so as follows:
Lv. 0: an adept, think a marine wearing just carapace armor.
Lv. 10: more or less a scout.
Lv. 20: equipped like the marine character in th sm codex... forgot his name.
Lv. 30: a standard marine
Lv. 40 honor guard or Sergeant, some decoration
Lv. 50 sternguard, maybe captain.
Lv. 60 artificer armor, iron halos, the whole sha-bang.

Grey knight fits in fairly well at around 40.

Other classes progress similarly.

Misc. Notes
Tech priest are very, very pure adeptus mechamicus themed...Backpacks with a robot arm.
A cover system is implemented.Waist high cover and standing cover.
Cross platform is very possible.
Shooting mechanics will have aim assist
Similarly, melee attacks will lock on.
Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.
Weapons inxrease in "coolness" as far as progression is concerned.
A lv. 1 autogun may be it's familiar form in necromunda and early IG... by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.
Same goes for other weapons.... think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.

Each class has 3 specialties.
Marine: Tactical, Devastator, Assault
Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)
The Marine is by far the most flushed out.
most abilities are still very WIP.
Jump packs- not sure how they'll work
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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

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Character Name: Alaric

40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyFri Oct 14, 2011 11:20 pm

sounds interesting, only thing I don't like: Eldar are with the Imperium of man (order)

what?
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Thiazi

Thiazi


Number of posts : 1909
Age : 42
Location : Vero beach FL
Registration date : 2009-02-09

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40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyMon Oct 17, 2011 10:42 am

Krig wrote:
sounds interesting, only thing I don't like: Eldar are with the Imperium of man (order)

what?

First everything above is rumors and speculation. (although it is from mostly reliable sources that normaly know what they are talking about.)

While i dont like it, eldar and the imperium have worked together. There is a documented case where the grey knights purged an eldar craft world from a greater demon and secured it until the eldar arrived to recover the lost world (the grey knights turned it over peacefully). There are also countless cases of eldar and the imperium stoping a war/encounter between them to fight off an orc/nid/chaos invasion and then turning their attention back on the surviors.

Hell eldar one of the top farseers of all time warned hours of his fall and tried to guide him away from chaos.

The eldar are the closest thing to a good race in 40k.

So while I would perfer they be seperate, it is not far fetched for them to be on a same side when presented with the right foes.
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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

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Character Name: Alaric

40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyMon Oct 17, 2011 11:16 am

good info there

I can see why they went that way then, as they are not totally AGAINST imperium.


I still think every race should be separate, like in the original Dawn of War.

IG could be precursor to space marine, or could be done separately. Maybe play a commissar and be a "pet" class. Also have assassins/snipers with hotshot las rifle, with some sort of hide ability. Ogryn perhaps.
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Thiazi

Thiazi


Number of posts : 1909
Age : 42
Location : Vero beach FL
Registration date : 2009-02-09

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40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyMon Oct 17, 2011 12:46 pm

I think the race split rumor is based off the warhammer online (Fantasy) game split. So i am hoping it is incorrect and the seperate races each have their own place. However it would be very hard to balance the game/fluff/mmo traits at that point.

Eldar i have a feeling are going to be mostly DPS/Buff Classes. They don't have anything that can take the beating a space marine can. They could make a tank class based off evasion, instead of HP and armor. But that is hard to balance because it only tanks one good hit to put them out of the fight. Just and example.



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Thrym

Thrym


Number of posts : 1277
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40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyThu Oct 20, 2011 8:03 pm

The eldar begged Fulgrim to stop the impending civil war/fall of Horus/ominous galactic future. The guy even showed Fulgrim the future via psychic connection. Fulgrim then proceeds to annihilate them all.

The alignment makes sense either way to me, against each other or sided. They did it for faction balance, which is the problem in an of itself. They should let everyone kill everyone, that's 40k to me.
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Thiazi

Thiazi


Number of posts : 1909
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Location : Vero beach FL
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40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyFri Oct 21, 2011 7:10 am

Thrym wrote:
They should let everyone kill everyone, that's 40k to me.

Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
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Thrym

Thrym


Number of posts : 1277
Age : 42
Location : Louisville, Ky
Registration date : 2009-02-10

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Character Name: Seum

40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyFri Oct 21, 2011 2:44 pm

Thiazi wrote:
Thrym wrote:
They should let everyone kill everyone, that's 40k to me.

Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

That's you agreeing with me right? Never can tell.
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Krig

Krig


Number of posts : 1014
Age : 41
Location : Holiday, FL
Registration date : 2009-02-09

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Character Name: Alaric

40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyFri Oct 21, 2011 4:13 pm

Kill the mutant, alien, and the heretic!
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Thiazi

Thiazi


Number of posts : 1909
Age : 42
Location : Vero beach FL
Registration date : 2009-02-09

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40k Dark Millennium Online Rumors/Info Empty
PostSubject: Re: 40k Dark Millennium Online Rumors/Info   40k Dark Millennium Online Rumors/Info EmptyMon Oct 24, 2011 8:21 am

Krig wrote:
Kill the mutant, alien, and the heretic!
kill the inocent just incase

and yes that was me agreeing with you wes. I was using a 40k quote(i believe that comes from the main rule book) to support your and krigs desire for many different factions.
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