| test live PvP updates | |
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Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: test live PvP updates Wed Mar 17, 2010 3:11 pm | |
| from the test live forums
PVP Minigames * The experience in minigames has been adjusted. A good amount of experience now comes from completing the minigame objectives, such as capturing a skull and destroying a totem. If a minigame exceeds more than a specific duration the amount of experience rewarded for completing the minigame will also start to diminish. | |
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Krig
Number of posts : 1014 Age : 41 Location : Holiday, FL Registration date : 2009-02-09
Character sheet Character Name: Alaric
| Subject: Re: test live PvP updates Wed Mar 17, 2010 3:16 pm | |
| Should reduce farming and increase people actually trying to capture a flag. People will still be pad-camped though, to keep them away from flag carrier. | |
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Thrym
Number of posts : 1277 Age : 42 Location : Louisville, Ky Registration date : 2009-02-10
Character sheet Character Name: Seum
| Subject: Re: test live PvP updates Wed Mar 17, 2010 5:01 pm | |
| It will be better, but still an overadjustment in my opinion: why penalize two good teams battling it out? | |
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Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: Re: test live PvP updates Wed Mar 17, 2010 5:33 pm | |
| - Thrym wrote:
- It will be better, but still an overadjustment in my opinion: why penalize two good teams battling it out?
well the other option is to go back to the old version where you just grab it twice and camp em for kill points. Its a good change. It should speed most games up and encourage people to continue to sign up for games. The other two options just encourage pad camping instead of flag caping, which causes people to get upset and not join minis. | |
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Thrym
Number of posts : 1277 Age : 42 Location : Louisville, Ky Registration date : 2009-02-10
Character sheet Character Name: Seum
| Subject: Re: test live PvP updates Wed Mar 17, 2010 6:01 pm | |
| Why not reward higher points for 3 flag caps, and not penalize for time? Once you've got 5 kills in you aren't camping them for pvp xp and you can cap for optimal points. That would be somewhere in the middle, though, and that's not Funcom's style. | |
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Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: Re: test live PvP updates Thu Mar 18, 2010 8:17 am | |
| Because with that setup people will still camp the other team for 19 minutes and 50 seconds. We have camped the other team for no other reason than to camp them before and would still under your system.
If there is no penalty for longer games there is no reason the cap the final flag until the last few seconds. Your proposal is flawed | |
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Randy
Number of posts : 326 Location : New York Registration date : 2010-02-24
| Subject: Re: test live PvP updates Thu Mar 18, 2010 9:35 am | |
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Thiazi
Number of posts : 1909 Age : 42 Location : Vero beach FL Registration date : 2009-02-09
Character sheet Character Name:
| Subject: Re: test live PvP updates Thu Mar 18, 2010 10:11 am | |
| - Randy wrote:
- Put guards on the pad
SHUT YOUR DIRTY WHORE MOUTH. GOOD FUCKING GOD. ALL WE NEED IS FOR SOME DUMB ASS FUNCOM EMPLOYEE TO SEE YOUR SUGGESTION. AND THE WHOLE FUCKIN INSTANCE WILL BE FULL OF GUARDS. FUCK YOU RANDY. FUCK YOU RANDY. FUCK YOU RANDY. <3 randy, becuase i did lol when i read itbtw IT WILL BE RUINED I have now edited this post 5 times in less than 2 minutes once more just to make it a even number | |
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Randy
Number of posts : 326 Location : New York Registration date : 2010-02-24
| Subject: Re: test live PvP updates Thu Mar 18, 2010 11:09 am | |
| Making a petition for it tonight | |
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| test live PvP updates | |
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