Naw you could roll out of that, it was hard you had to time it right, but I believe you had to roll to the left just as you touched the ground. The problem I have with Tekken 6 is the new gameplay mechanics whole purpose is to keep me from rolling away from that. I don't have issues with 3-4 hit juggles, but when the game breaks down to 7 and 8 hit juggles. I stop having fun, because I'm no longer a player, I'm a spectator watching my guy bounce around. VF5 has always been like that which is why it was never my favorite fighter. Lots of awesome unique characters, but the juggling system was ridiculous to me because I came up playing Tekken and was used to being able to roll away from shit. Soul Calibur was even better because you could control how you fell in the air and avoid alot of nasty juggles. I don't like games that boil down to one hit guaranteeing 6-7 more hits everytime like the MVC games. As far as Tekken 6 I know they said they are boosting the life totals because of the longer juggles. I could be wrong if might be great I plan to check it out no matter what.
I liked TAG alot it might be my favorite Tekken, but I liked Tekken 4 alot too. I loved the steve fox character and the wall stuns.