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 AoC notes 3.0

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Krig

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Number of posts : 1014
Age : 35
Location : Holiday, FL
Registration date : 2009-02-09

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Character Name: Alaric

PostSubject: AoC notes 3.0   Wed Aug 31, 2011 11:29 am

This update opens tons of new content, adventure and gameplay to players from level 50 to 80! The Savage Coast of Turan includes a new playfield, two new solo instances, a group instance and a new raid instance. The new content ties directly into the new movie “Conan the Barbarian” so players get the chance to meet some of the characters and also get the chance to get their hands on some of the armor and weapons seen on the big screen.

For information about how to purchase access to this new adventure pack please refer to this article.


Coast of Ardashir – New level 50 to 55 playfield
The city of Ardashir and the area around it, including parts of the coast of the Vilayet Sea, offers players of level 50 to 55 a brand new outdoor playfield with more than fifty new quests and hours and hours of great new content and adventure. From here, players also get access to the new solo, group and raid instances included in “The Savage Coast of Turan” Adventure Pack.

Players can travel to the Savage Coast of Turan by talking to NPC Tali who can be found in the streets of Khemi.

Dead Man’s Hand – New level 50 to 80 solo instance
This dynamic solo instance scales to the level of the player (between 50 and 80) and offers a quest line which ties into parts of the greater storyline that players will discover in and around the city of Ardashir.

Besides the main quest on this island there are also many related quests than players can choose to take on, providing additional hours of adventure and a chance to explore this massive island that the pirates of the Red Brotherhood call their home.

To start the main questline for “Dead Man’s Hand” speak to the pirate Artus in Ardashir.

Isle of Iron Statues – New level 80 solo instance
This level 80 solo instance is tied to the original story “Shadows in the Moonlight” from Robert E. Howard. Conan himself once visited this deserted island located in the Vilayet Sea only to encounter ancient horrors and a beast that would have killed any lesser man. Players now get the chance to pay that same island a visit…if they dare.

To start your adventure on the “Isle of Iron Statues” talk to the Curator of Erlik at the Temple of Erlik.

Fort Ardashir – New level 80 group instance
Fort Ardashir with its ornate pillars, domes and walls offers an imposing view, standing over the city of Ardashir and dominating the right side of the bay that leads out into the Vilayet Sea beyond. What secrets do the massive walls hide? Has the conspiracy that is spoken about in whispers in the taverns of Ardashir originated from within the heavily guarded castle? This question is probably never answered as who could be foolish enough to enter the fort unbidden and try to get past the soldiers and war beasts that guard the castle and the caverns beneath.

This brand new instance offers a challenge for a group of level 80 players with a focus on interesting boss encounters set in a stunning, varied location. The level of difficulty can be compared to the most challenging Khitai group instances.

Temple of Erlik – New level 80 raid instance
This temple, built with gold and marble, pays tribute to Erlik, the supreme deity of Hyrkania. Erlik is a god of death and necromancy and his followers are said to be well versed in the black arts. What the priests of Erlik are plotting no one can say as they perform their rituals behind the golden doors of the temple. But some say that it is an ancient evil the priests might seek to awaken and the screams that can be heard from the temple at night might be those of unfortunate, innocent victims – slaughtered in bloody rites in the name of Erlik.

This new level 80 raid instance contains no less than three new bosses and countless enemies and offers a challenge only a little bit below that of the Tier four raids.


In addition to the new content the update also includes a number of changes and improvements to existing content and playfields including animation changes and damage adjustments to most Combos:



PLAYFIELDS
Field of the Dead
Adjusted level ranges and placement of mobs so travel should be easier now.
Adjusted the amount of XP and money you get from many quests.
Made improvements to the quest and gameplay flow through the playfield.
Added a number of new quests.
Fixed a number of issues.

Eiglophian Mountains
Adjusted level ranges and placement of mobs so travel should be easier now.
Adjusted the amount of XP and money you get from many quests.
Made improvements to the quest and gameplay flow through the playfield.
Added a number of new quests.
Fixed a number of issues.

Destiny Quest Dungeons
We have revamped the gameplay in the level 30, 50, and 60 destiny quest instances (Blood Rite Subterrain, Ice Caves, and Blessed Caves).
The boss encounters in all three instances have also been redone and should be a lot more interesting and fun to play!


PVP
General
If a player is killed in PvP they now have a chance to generate some money.

Blood and Glory
Players will now drop one random resource, in addition to dropping a random item.

Minigames
When you sign up for a minigame as a group or join a group while signed up, your group will no longer be disbanded when the minigame starts, but you will be removed from the group instead (if you accept the minigame).


COMBO SYSTEM CHANGES
General
An issue that caused too low combo starter damage has been resolved.
An issue causing some weapon types to only do 75-80% white damage during the combo sequence has been resolved.
Hits during combo finishers are more accurately timed between the server and the client.
Combo finishers will no longer prevent you from moving at any point. Moving will still abort the combo though.
We have changed how the damage distribution works for combos with multiple hits. This change makes sure each hit represents the invested time in animation up to each hit in the animation.
Several minor/major issues have been fixed.
Stamina cost has been lowered for most combos.

Animation Changes
All charge impact animations have been normalized between classes and genders. All animations are now 0.9 seconds where the damage is inflicted at 0.45 seconds. Charge impact animations have no movement restrictions, so you can skip them at any point.
All stealth attack animations have been normalized between genders.
The last hit in a combo finisher is now normalized between male and female characters.
Most of the combo finisher animations should now be shorter.
Because of new damage distribution during the combo finisher we have removed double/close impact keyframes. This will not affect the total damage of the combo.

Initial CooldownTweaks
Rogue Archetype
Cunning Strike: All ranks changed to 10 second cooldown.
Vicious Strike: All ranks changed to 10 second cooldown.

Soldier Archetype
Enraging Strike: All ranks changed to 10 second cooldown.
Brutal Enraging Strike: All ranks changed to 10 second cooldown.
Brutal Enraging Wound: All ranks changed to 10 second cooldown.
Enraging Wound: All ranks changed to 10 second cooldown.

Assassin
All ranks of Swift Strike and Sins of the Flesh changed to 3 second cooldown
ROFLSTOMP cooldown reduced to 10 seconds

Barbarian
All ranks of Cyclone of Steel and Upheaval changed to 3 seconds cooldown.
All ranks of Butcher and Upheaval changed to 3 second cooldown.
Decapitation cooldown changed to 30 seconds (down from 40).
All ranks for Whirlwind changed to 50 second cooldown (down from 60).

Bear Shaman
All ranks of Shrewd Blow reduced to 3 second cooldown.
All ranks of Censuring Strike changed to 10 second cooldown.
All ranks of Ursine Brawl reduced to 20 second cooldown.

Conqueror
Bloody Hack and Besiege (only the 1 hour version) reduced to 3 second cooldown.

Dark Templar
All ranks for Blood for Aid and Crimson Succor changed to 3 second cooldown.

Guardian
Overreach and Counterweight reduced to 3 second cooldown.
Flashing Arc cooldown reduced to 3 seconds.

Herald of Xotli
Pillar of Infernal Flame and Enslaving Fire changed to 50 second cooldown (down from 60).
Hell Strikes and Quickening Death cooldown lowered to 3 seconds.
Body and Spirit Wrack reduced to 20 second cooldown.
Fire Lance cooldown reduced to 30 seconds (down from 120).

Ranger
Deft Stabs cooldown changed to 3 seconds.

Combo Damage
Due to shorter animations we have buffed the following combos:

Assassin
Death Whirlwind
Graves Blossom

Barbarian
Decapitation

Bear Shaman
Crush Armor / Feral Growl

Conqueror
Feint Attack / Improved Feint Attack
Guard of Dancing Steel / Rout
Breach / Rout
Whirlwind

Guardian
Bloody Vengeance
Titanic Smash
Storm Strike

Herald of Xotli
Pillar of Infernal Flame / Enslaving Fire
Hell Strikes / Quickening Death

Ranger
Quick Shots
Penetrating Shot
Linebreaker
Flame Barrage
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